Building the perfect A2000: part 4
In this latest episode, we’re expanding the graphics capabilities by looking at what RTG does, and adding a card to our project A2000. We’ll look into the benefits, and also compatibility with games.
Retro. For all the right reasons
In this latest episode, we’re expanding the graphics capabilities by looking at what RTG does, and adding a card to our project A2000. We’ll look into the benefits, and also compatibility with games.
In this episode of our A2000 project build, we look at keeping pace with both software, and hardware development from Commodore. How will we ensure we’re up to date? And more importantly, how much will it cost? Read on!
In this episode, we take a look at moving on from floppies and adding some internal storage to our historical A2000 project, uncovering a data time capsule from the early 90s on the way.
Following part 1, now it’s time to look at the build itself and give you a bit of an insight into what skills are needed; perhaps even help you decide whether this project is one you could look at building yourself.
We decided to answer the question nobody was asking: What would the “perfect” Amiga 2000 look like? Oh, but then we threw a load of rules in too. Join us as we take a trip through the late 80s.
Pure Amiga recently gained a new machine to the collective collection, in the shape of an Amiga 4000. It formed part of a bulk collection made by Phil, and although I’m lucky enough to own one it was still a gap in his retro portfolio so space was made, it all worked first time and that’s the end of this post.
Somewhere deep in every landfill site, an A500+ sits with rotting food waste smeared into the keyboard, many miles away from where it last enjoyed a game of Monkey Island or played a few music modules. Step in, the A500++